Bon Appawtit!
In-Development
About this Game
In-Development
Genre:
Interior Design
Management
Restaurant
Simulation

Manage your own restaurant! Customize your restaurant with a beautiful selection of furniture and décor. Hire or fire workers, and explore the wonderful events of Bon Appawtit!

This video game is currently In-Development. We are testing and adding features to the game constantly.

While this game is in development, follow our blog to see the additional content to Bon Appawtit!

Latest Updates
Devblog: Artificial Intelligence Movement
Thinking about AI movement, one possibility is that they all could stand in one spot for eternity waiting for you to talk to them Another possibility is that they could also have a predefined path that they follow during different times of the day However, if these two types of movement for the AI are the only movements available, the whole system becomes rigid, kind of like a scarecrow in place, but at least they are doing their job Furthermore, if static and predefined positioning ...
Dararancy San
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Devblog: Character Movement
Originally, we were planning on not having a character for the player to control This meant that the player would have been focusing purely on a management-style game and spending too much time within the user-interface with more or less a static layout, and this gives the vibe of a watching paint dry or a watch these plants grow in real-time type of entertainment Let's watch plants grow out of this pile of dirt Basic movement with shapes Temporarily creating a placeholder and ...
Dararancy San
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Devblog: Click and Drag Again
Upgrades to the art for Bon Appawtit! have already been updated by Erika, and they look visually appealing! However for my blog posts regarding functionality of the game, older assets or basic shapes will be used to showcase functionality on my part In a previous iteration, dragging and dropping allowed the map to be moved independently from the furniture on the stage Moving slightly forward, specifically moving around furniture, particular types of furniture behave as expected Lookin...
Dararancy San
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Devblog: Walk Animations Preview
Hey guys! Erika here with a quick Devblog for our upcoming pixel game, Bon Appawtit! Animation lies at the heart of a good pixel art game, but honestly animating is kinda hard, at least for me I'm still fairly new to pixel art to begin with, and animating is a whole new science to learn and master Anyway, I've been working on walking animations for a couple of sprites these last few days, and I feel like I've learned enough to be able to translate my knowledge into a decent walking a...
Erika Ducharme
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Devblog: Click and Drag
Beginning with the foundations of the game, clicking and dragging objects around the screen is a vital gameplay functionality to add to a management-style game because it adds the ability to customize and personalize the environment There are two basic categories for clicking and dragging: the container the items within the container Like preparing a lunch to bring to work or school, you have two groups: the food and the lunchbox When you want to move around all of the food ...
Dararancy San
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