The Alpaca
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Devblog: Artificial Intelligence Movement
Thinking about AI movement, one possibility is that they all could stand in one spot for eternity waiting for you to talk to them Another possibility is that they could also have a predefined path that they follow during different times of the day However, if these two types of movement for the AI are the only movements available, the whole system becomes rigid, kind of like a scarecrow in place, but at least they are doing their job Furthermore, if static and predefined positioning ...
Dararancy San
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Devblog: Character Movement
Originally, we were planning on not having a character for the player to control This meant that the player would have been focusing purely on a management-style game and spending too much time within the user-interface with more or less a static layout, and this gives the vibe of a watching paint dry or a watch these plants grow in real-time type of entertainment Let's watch plants grow out of this pile of dirt Basic movement with shapes Temporarily creating a placeholder and ...
Dararancy San
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Devblog: Click and Drag Again
Upgrades to the art for Bon Appawtit! have already been updated by Erika, and they look visually appealing! However for my blog posts regarding functionality of the game, older assets or basic shapes will be used to showcase functionality on my part In a previous iteration, dragging and dropping allowed the map to be moved independently from the furniture on the stage Moving slightly forward, specifically moving around furniture, particular types of furniture behave as expected Lookin...
Dararancy San
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